Calvaria is a sacred object used in many religious ceremonies.
About Calvaria: The Duel of Eternity
Calvaria: Duels of Eternity is a card game in which players compete in tournaments using cards representing different characters, each with their own unique abilities. The player's goal is to defeat the opponent using complex strategies and tactics to earn rewards and various upgrades.
Calvaria is a unique and innovative new project built on the Ethereum blockchain. The Calvaria team has created a new token, called the $RIA token, which will be used to purchase items in the Calvaria store. When a user makes a purchase using a $RIA, this ensures that the token is constantly flipped, thereby stabilizing the game economy. The use of the $RIA token in the store is one of the key factors that will make the token significant. In addition to stabilizing the gaming economy, the $RIA token will also provide users with a way to directly support Calvaria teams and projects. We believe that the $RIA token has great potential and we are excited to see how it will be used at Calvaria. Thank you for supporting us!
Calvaria is a new online shopping destination that offers a unique and convenient way to shop all your gaming resources. The shop is the first place where new game resources will appear. This can include decks, cards, upgrades, energy replenishment packs, and more. All resources, with rare exceptions, will be ERC-721 NFT tokens that can be used on third-party marketplaces. Calvaria is committed to providing the best shopping experience for gamers around the world. With our convenient online store, gamers can shop all their gaming resources in one place. We offer a wide range of products at competitive prices, and our customer service team is always available to help you find the perfect item for your gaming needs. Thank you for choosing Calvaria!
The game is designed in such a way that every player can actually own the resources in the game. They can earn this either through playing or investing in the gaming ecosystem. All of this is made possible by blockchain technology, which gives players true digital ownership.
The game will feature many different game modes to accommodate players with different goals and preferences. Players will be able to compete against each other, earn tokens, complete single-player campaigns, win unique cards and upgrades, as well as participate in seasonal tournaments.
The game's main currency is the $RIA token, which is a major component of the game's overall economy. Also within the ecosystem, there are also $eRIA (Earned RIA) tokens that allow users to earn money playing games, use them in-game to level up their cards, and purchase in-game resources, such as upgrades or unique cards in the form of NFT tokens.
The game will also introduce additional ways to interact with the game mechanics and economy in the form of NFT collectibles, the tokens of which will give owners a strategic advantage over the competition. Along with game resources, collectible NFT tokens will be wholly owned by their owners, which opens up additional opportunities to make money on third-party NFT platforms, such as OpenSea, Rarible, etc.
What sets Calvaria: DoE apart from other similar games?
1. Addictive gameplay. The game mechanics have been designed so that players can build and use unique game strategies to defeat opponents. This is possible thanks to the various factions, decks and unique cards that can be played. Players will also be able to win various upgrades, or buy them in the in-game shop. Additionally, players will be able to use collectible NFT tokens to increase the overall strength of their deck. The game will attract many players with different game objectives and playing preferences.
2.Play to earn. There is no more effective way to attract users than the idea of getting real rewards for their participation in the project. Our entire game's internal economy is designed around this idea. Players will be able to earn tokens simply by defeating their opponents in each round. The basic fact that players can earn money just by playing the game is the main ingredient to ensure the future growth of the game.
3. Real ownership of game resources. Thanks to blockchain technology, almost all game resources, such as decks, unique cards and upgrades, will become the direct property of the player. This gives them the right to resell it on the secondary market as well as use it in various third-party decentralized applications. This will allow players to achieve real economic freedom in Calvaria: DoE, which differs from classic games where all resources are concentrated and liquidated in just one application.
4. Fostering a healthy economy that goes beyond the game itself. Thanks to the $RIA and $eRIA tokens, we are creating a vast economy that will attract not only players, but also people who are interested in investing, trading and collecting in connection with the project. Thanks to the staking platform, the use of decentralized autonomous organizations and NFT technology, we will be able to build a strong gaming community that will support the economic stability of the entire system. Each participant will be able to earn tokens in various ways, and they will become true supporters of the project, strengthening their own financial position.
5. Experienced team of founders and developers. The project's founding team consists of experienced blockchain and cryptocurrency specialists. We are the creators of several successful projects in various parts of the cryptocurrency field, and we have also founded a classic IT business that has been operating since 2012. Thanks to our close internal communication and painstaking teamwork across many projects, we have accumulated a lot of experience money and reached an understanding in-depth knowledge of how to build and manage complex business projects, such as Calvaria: DoE. We also have our own team of highly qualified engineers, specializing in decentralized applications and games, which allows us to handle the entire stack of tasks that need to be completed independently.
Main game mode
Single player campaign. This is an optional but useful game mode. Here, the user explores the history of the game's universe, proceeding step by step through the levels from easier to more difficult. All battles in single player mode take place against the game's artificial intelligence. Players can receive rewards in the form of unique cards or power-ups to win matches, which they can later use in "Player versus Player" mode.
Player vs. Player. This is the main game mode in Calvaria: DoE. It is a playable battlefield where two real players compete against each other using misdirection and strategic planning. Here you can use various unique cards, power-ups and collectible NFT tokens to increase your chances of winning. To win the tournament, the player must defeat the enemy army in at least two rounds. Users are rewarded with $eRIA tokens for winning rounds.
The competitive nature of this skill-based game makes it a great fit for esports. This is an important consideration to ensure the growth of the game and its community. That's why in the future the game will be filled with seasonal competitions with huge prize pools. We also plan to host various third party tournaments from partners and sponsors.
Our mission
We saw how big the gaming industry is. At the same time, it limits the players due to the one-sided economic model that has been used by everyone. Continuing the practice of concentrating game resources and not paying dividends for time spent in-game will discredit the gaming community in the long run. We believe that players should be full participants in the development of the in-game ecosystem, with ownership rights to resources and earnings for the time they spend in-game. This makes it possible to create great gaming experiences as well as facilitates a completely new and open type of interaction between users, developers and investors, where everyone has an impact on the development of the project. Thanks to this approach, games become more than just seasonal entertainment, but a large living ecosystem that can thrive sustainably and with growth potential for many years to come. You can think of it as a kind of virtual state with its own government, where every user counts. In turn, we as the development team must ensure that the project economy grows as smoothly and sustainably as possible during the early stages, so that it can self-regulate and support itself without additional incentives.
All of the above game features are possible thanks to NFT and blockchain technology. Almost all in-game resources will become ERC-721 NFT tokens, which will immediately become the property of their owners. Owners in turn are free to use it to their fullest extent: for example, they can own or trade it. Each user will be rewarded with $eRIA ERC-20 tokens for the time they spend in the game. Just like NFTs, they will become the property of their owners, who will be able to own or sell them. The $RIA token, as the backbone of the Calvaria: DoE economy, has the same capabilities
We also started to notice that a problem started to emerge among the "Play to Earn" games which also became apparent to many investors and gamers around the world: Most games were either too simple or not developed enough to provide any real enjoyment. Game projects were launched for the hype they generated, but were short-lived, as they had no realistic vision or plan. As soon as rewards decrease due to changes in the market value of assets or changes to the reward system created by the development team, most projects experience a decline in interest because their products fail to attract large audiences.
First of all, we understand that there is no compromise when it comes to quality. A game with highly satisfying mechanics, interactivity and complexity that allows for a competitive aspect — that's what we consider a basic requirement. Projects should not rely solely on the “Play to Earn” system. Instead, it should be a fun addition to the game, an experience that only this system will enhance.
Considering the above, we decided to create a card game due to the popularity of the game and its moderate learning curve for new players. Additionally, to increase interest and engagement, we've created unique settings and companion narratives about the afterlife, which is a frontier that games rarely explore. If we prioritize player fun and make the "Play to Earn" mechanic a secondary motivation, then the longevity of the project will be guaranteed by a growing audience.
KALVA UNIVERSE
The afterlife, born of a psychically charged ichor, is formed by the two overseers Santa Muerte and Quetzacoatl. Their essence shifted, fused and revolved together; it has somatic properties including sensation and perception, but also illusions. While hers is materialistic, from mountains to stars, from her blood she dreams of making the world. Dreams become arguments, and arguments tear the sky. With the essence of each supervisor, the two formed their own and now separate domains according to their needs and goals. The Void, which had grown conscious for thousands of years, sucked in their domain to create its own in its own expanse body
$RIA and $eRIA tokens
The $RIA and $eRIA tokens are ERC-20 tokens which are Calvaria's main currency: DoE. The $RIA token is the project's ecosystem token, whose function is to maintain the economic stability of the system. Meanwhile $eRIA, like the in-game currency in classic games, will be credited to the player during the game. Both tokens are suitable for trading on exchanges and will also be completely owned by project users. Neither we, as game developers, nor anyone else will be able to take tokens from users without their knowledge and consent. This is the main feature of the "Play to Earn" system. By spending time playing Calvaria: DoE, players will be able to earn a truly valuable and rare currency, the value of which will grow over time as it attracts more and more users to the game.
First of all, we understand that there is no compromise when it comes to quality. A game with highly satisfying mechanics, interactivity and complexity that allows for a competitive aspect — that's what we consider a basic requirement. Projects should not rely solely on the “Play to Earn” system. Instead, it should be a fun addition to the game, an experience that only this system will enhance.
Considering the above, we decided to create a card game due to the popularity of the game and its moderate learning curve for new players. Additionally, to increase interest and engagement, we've created unique settings and companion narratives about the afterlife, which is a frontier that games rarely explore. If we prioritize player fun and make the "Play to Earn" mechanic a secondary motivation, then the longevity of the project will be guaranteed by a growing audience.
Roadmap
August 2022
2nd minigame release. Partnership with game guilds. Initial NFT Offer Presale.
Sep 2022
NFT Initial Public Offering Public Sale. Mystery Box revealed. Immortal Duel game development.
October 2022
IDO/IEO for $RIA. TGE (CEX/DEX). In-game store release. Risking platform development.
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